The ButtonPress events, it turns out, are actually the result of tilting
the wheel side to side. I didn't know that the mouse even had this
capability, as it was used previously under Windows, which didn't detect
these extra buttons.

Still, Blender shouldn't stop the rotation when these buttons are
pressed, since it is nearly impossible to click the middle mouse button
without tilting it to the side a little.

A temporary fix is to run the command: 
xinput set-button-map "Logitech USB Receiver" 1 2 3 4 5 0 0 0 0 0 0 0 0 0 0 0 0 0
(substitute the name of your mouse as shown in lshal)
This disables all extra buttons

-- 
Logitech USB wireless mouse - middle mouse button drag produces spurious 
ButtonPress/ButtonRelease events
https://bugs.launchpad.net/bugs/309559
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