* Emilio Pozuelo Monfort <po...@ubuntu.com> [2009-01-27 22:41:18 CET]: > Not really. We want a Stable Release Update for a crasher, not a > backport. Task opened, will try to look into this soonish, but if you > can provide a diffstat and a diff of network_worker.cpp that would be > nice. > > Gerfried, do you think it's reasonably safe to put 1.4.7 into Intrepid, > or we rather cherry-pick the fix for this?
I haven't done a direct diff, but usually wesnoth has strict guidelines for their stable updates: There won't be any feature changes at all because a stable release has to be compatible with every other patch update to it. So, most of the times, the only changes are to the translation files and bugfixes for crashes in campaigns or in gameplay that don't expose a different behavior that would result in an OutOfSync situation for multiplayer games (see LP #256345 for a story in this). * Pauli <suok...@gmail.com> [2009-01-28 17:07:36 CET]: > Fix for this crash is just a few lines change: > http://svn.gna.org/viewcvs/wesnoth?rev=29514&dir_pagestart=100&view=rev Thanks for digging it up. :) > I don't know much what has changed in 1.4.x. There's always the upstream changelog in the root source directory. :) > But I think for wesnoth it would be reasonable to always upgrade to > the latest stable version. Code wise it there is only bug fixes but > all new graphics are ported to stable branch which adds huge amount > changes to the stable branch. New graphics aren't that common but yeah, they happen. A stable release isn't expected to look completely different than one before, and it shouldn't. For convenience, the upstream changelog for 1.4.6 and 1.4.7: #v+ Version 1.4.7: * campaigns: * Descent into Darkness * fixed bats crashing through the ice in 'Beginning of Revenge' (bug #12685) * Heir to the Throne: * Added an idle animation for L2 Princess. * graphics: * new or updated unit frames: Gryphon Rider, Gryphon Master * language and i18n: * updated translations: Danish, Finnish, Hungarian, Italian * miscellaneous and bug fixes: * replace a #elif without condition with #else (debian patch #505957) * fixed campaign replays (bug #12005) * start-of-scenario saves are properly marked as such Version 1.4.6: * language and i18n: * updated translations: Czech, Danish, Finnish, French, Galician, German, Hungarian, Italian, Polish, Slovak, Turkish, Valencian * graphics * fixed the parts of the undead flags which were not TC'd #v- I am not trying to convince you to push those in, especially since I reworked a bit on the packaging end, too, especially in the 1.4.6-1 upload, even though that would close a LP bug: #v+ * New stable upstream release, bugfixes and translation updates: - Fixes assertion with End Turn (closes: #498154) * Lower wesnoth-music from Recommends to Suggests in wesnoth-data (LP: * #281791) * Rename wesnoth to wesnoth-core and wesnoth-all to wesnoth. Document * the switch in the NEWS file (closes: #500935) * Allow to hand over arguments to wesnoth-nolog. * Quote campaign names in package descriptions. #v- So save bet is to just pick the bugfix, even though I guess that some might disagree with it because technically it's "just" an upstream stable release update with pretty tight rules in that respect - to some degree possibly compareable to the postgresql updates within their 8.3 branches and so on. Hope that deeper insight helps a bit. :) Rhonda -- wesnoth crashed with SIGSEGV in malloc() https://bugs.launchpad.net/bugs/287158 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs