Turning off autospawn indeed made pulseaudio behave as desired, and stay
away, thank you.

I've yet to have the crash again since then... BUT, I do just plain lose
sound at about the same interval that I was having the crash. So my
theory now is that it's the same bug, and pulse reacts by crashing the
game as well as itself, but ALSA just dies quietly.

The debug output is much quieter now... I just get a bunch of each of
these lines:

Corrupt JPEG data: 57 extraneous bytes before marker 0xdb
warning: Unknown nb_ctl request:  4

-- 
wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
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