This is definitely a pulseaudio issue.

Some discussion in Wine IRC channel:


(01:02:53 AM) stringfellow_: just a wild guess, but mmap() failing could be bug 
13335, maybe the patches there help
(01:02:54 AM) buggbot: Bug http://bugs.winehq.org/show_bug.cgi?id=13335 major, 
P2, 1.2.0, wine-b...@winehq.org, REOPENED, Wine virtual memory exhaustion 
causing OpenGL crashes / slowdowns
(01:11:32 AM) oiaohm_: mmap failure is normally exhaustion of memory.   PA does 
increase the risk of it also shm.c is in pulseaudio not wine.     Wine is 
catching external error messages wine going splat on itself is normally 
different.  I would be checking if PA is hitting ulimit.  64 system running 
wine there are still some known leaks like 13335.

** Bug watch added: Wine Bugzilla #13335
   http://bugs.winehq.org/show_bug.cgi?id=13335

-- 
wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
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