This is definitely a pulseaudio issue. Some discussion in Wine IRC channel:
(01:02:53 AM) stringfellow_: just a wild guess, but mmap() failing could be bug 13335, maybe the patches there help (01:02:54 AM) buggbot: Bug http://bugs.winehq.org/show_bug.cgi?id=13335 major, P2, 1.2.0, wine-b...@winehq.org, REOPENED, Wine virtual memory exhaustion causing OpenGL crashes / slowdowns (01:11:32 AM) oiaohm_: mmap failure is normally exhaustion of memory. PA does increase the risk of it also shm.c is in pulseaudio not wine. Wine is catching external error messages wine going splat on itself is normally different. I would be checking if PA is hitting ulimit. 64 system running wine there are still some known leaks like 13335. ** Bug watch added: Wine Bugzilla #13335 http://bugs.winehq.org/show_bug.cgi?id=13335 -- wine crashes in Source games since jaunty https://bugs.launchpad.net/bugs/367379 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs