1) Without a context, calls should just return an error, not segfault. (And glGetError should be used to get the type of the error...) 2) glGetError crashes the same way if used with a valid context. It would just make the test case longer.
-- glGetError causes a segmentation fault https://bugs.launchpad.net/bugs/318043 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs