Public bug reported:
Binary package hint: pulseaudio
The games Glest and Chromium have broken audio when pulse is installed. Steps
to reproduce:
1. Install Ubuntu 9.10 beta
2. Install Chromium or Glest
3. Listen(possibly wait a long time or engage the games so they play many
sounds simultaneously)
4. Hear line noise intermittently which interrupts audio playback
ProblemType: Bug
Architecture: i386
AudioDevicesInUse:
USER PID ACCESS COMMAND
/dev/snd/controlC0: james 5827 F.... pulseaudio
Card0.Amixer.info:
Card hw:0 'Intel'/'HDA Intel at 0xf0500000 irq 22'
Mixer name : 'Realtek ALC268'
Components : 'HDA:10ec0268,1025011d,00100003
HDA:11c11040,1025011d,00100200'
Controls : 23
Simple ctrls : 14
Date: Thu Oct 8 18:02:13 2009
DistroRelease: Ubuntu 9.10
Package: pulseaudio 1:0.9.18-0ubuntu3
ProcEnviron:
LANG=en_US.UTF-8
SHELL=/bin/bash
ProcVersionSignature: Ubuntu 2.6.31-11.38-generic
SourcePackage: pulseaudio
Uname: Linux 2.6.31-11-generic i686
UserAsoundrc:
XsessionErrors:
(gnome-settings-daemon:5858): GLib-CRITICAL **: g_propagate_error: assertion
`src != NULL' failed
(polkit-gnome-authentication-agent-1:5958): GLib-CRITICAL **:
g_once_init_leave: assertion `initialization_value != 0' failed
(nautilus:5925): Eel-CRITICAL **: eel_preferences_get_boolean: assertion
`preferences_is_initialized ()' failed
** Affects: pulseaudio (Ubuntu)
Importance: Undecided
Status: New
** Tags: apport-bug i386
--
Pulse audio breaks sound in games
https://bugs.launchpad.net/bugs/446228
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