Actually this is a "fix" for this in the compiz C++ version (which might
even be released someday). When it detects a window is larger than max
texture size it falls back to (iirc) copySubBuffer and splits the
texture in to two or more pieces. This is much slower than using the
texture_from_pixmap system but is usually only needed for the desktop
window which does not change much.

Ideally Xorg would sort this out though which I believe is the point of
the 'shatter' work.

-- 
MASTER: max texture size prevents compiz from running
https://bugs.launchpad.net/bugs/555641
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