So it is a limitation of X.org? I think that we have 2 types of fullscreen apps here:
- "Fake" fullscreen: Wine apps, Firefox, Totem. They don't grab the keyboard. Basically, they hide the window decoration and fill the screen with the window. - "True" fullscreen: Games. They grab the keyboard control, so Gnome can't do anything. If an app like this crashes, you can't even call System Monitor to kill it (like ctrl + alt + del in Windows). Would be nice if the Games had the same behaviour than the other programs. Em Sex, 2010-05-07 às 15:18 +0000, Chris Coulson escreveu: > I don't see how this could be a gnome-settings-daemon issue. gnome- > settings-daemon has a passive grab on the volume keys, and it will get > temporary focus during a keypress so that the keypresses are routed to > g-s-d. If a fullscreen game has an active grab on the keyboard or > pointer, then there is no way in the X protocol to break this and no way > for g-s-d to get the keypresses > -- Volume keys don't work inside a full-screen game https://bugs.launchpad.net/bugs/388547 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs