So it is a limitation of X.org? I think that we have 2 types of
fullscreen apps here:

- "Fake" fullscreen: Wine apps, Firefox, Totem. They don't grab the
keyboard. Basically, they hide the window decoration and fill the screen
with the window. 

- "True" fullscreen: Games. They grab the keyboard control, so Gnome
can't do anything. If an app like this crashes, you can't even call
System Monitor to kill it (like ctrl + alt + del in Windows).

Would be nice if the Games had the same behaviour than the other
programs.


Em Sex, 2010-05-07 às 15:18 +0000, Chris Coulson escreveu: 
> I don't see how this could be a gnome-settings-daemon issue. gnome-
> settings-daemon has a passive grab on the volume keys, and it will get
> temporary focus during a keypress so that the keypresses are routed to
> g-s-d. If a fullscreen game has an active grab on the keyboard or
> pointer, then there is no way in the X protocol to break this and no way
> for g-s-d to get the keypresses
>

-- 
Volume keys don't work inside a full-screen game
https://bugs.launchpad.net/bugs/388547
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