Hi Teej,

I managed to get swell-foop installed using the Maverick Live CD and I
can reliably recreate the bug in Maverick.

How to reproduce the bug:


1 Open swell-foop.
2. Configure Game-Preferences as follows: 

Board size: Large
Number of colors: 3
Theme: Test Theme
Zealous Animation: OFF
3. Place the cursor over a block of squares that is close to but not on the 
edge of the game space, such that the block of squares is color highlighted.
4. Move the cursor off the game window crossing over another block of squares 
of the same color.
5. While the program is trying to highlight a new block of the same color as 
the currently highlighted block it segfaults just as the cursor moves out of 
the game window. Sometimes it takes several tries to get the timing just right, 
but with practice, I've gotten pretty good at making it happen.

Now for debugging: I reproduced this error in gdb and captured a
backtrace file. See attachment.

I'm not savvy enough to interpret the content of that file, but
hopefully this will isolate the issue for the developers.

Stph


      

** Attachment added: "gdb-seed-gnome-swell-foop.txt"
   http://launchpadlibrarian.net/50522044/gdb-seed-gnome-swell-foop.txt

-- 
swell-foop segfaults with error 4 in libclutter-glx-1.0.so.0.200.4
https://bugs.launchpad.net/bugs/574876
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