I've some thorough valgrind-log from running on an intel GMA X3100.
Which shows ~40 MBytes of "still reachable" and "possibly lost" memory
due to the dri-driver-part and clutter. Before continuing I rather want
to wait until the CtkMenuExpandable landed in unity trunk, as it heavily
affects the quicklist-rendering. Thus I want to avoid having to debug
this twice.

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Unity causing massive memory leak when hovering over the quicklists
https://bugs.launchpad.net/bugs/604777
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