Over the course of this year I've been occasionally using Wine 1. 2 and 1.3 on Ubuntu 10.04 x64 and 10.10 x64 on my Dell XPS M1730 laptop. I've always started out using the default PulseAudio setup in Ubuntu and the Alsa output in Wine, but this results in almost all menu sounds in Baldur's Gate having their first half second or so cut off. This does not happen when I use a Wine 1.2 or 1.3 version with the winepulse patch built in that is then configured to use the PulseAudio output.
Also, pasuspender doesn't work for me. It causes games in Wine to freeze when they'd normally start making their first sound. Killing pulse when set to not autorespawn does work, but then I lose the ability to change volume via the volume buttons on my laptop and Gnome and other apps tend to seize up when failing to connect to pulse in order to produce sounds. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs