Over the course of this year I've been occasionally using Wine 1. 2 and
1.3 on Ubuntu 10.04 x64 and 10.10 x64 on my Dell XPS M1730 laptop. I've
always started out using the default PulseAudio setup in Ubuntu and the
Alsa output in Wine, but this results in almost all menu sounds in
Baldur's Gate having their first half second or so cut off. This does
not happen when I use a Wine 1.2 or 1.3 version with the winepulse patch
built in that is then configured to use the PulseAudio output.

Also, pasuspender doesn't work for me. It causes games in Wine to freeze
when they'd normally start making their first sound. Killing pulse when
set to not autorespawn does work, but then I lose the ability to change
volume via the volume buttons on my laptop and Gnome and other apps tend
to seize up when failing to connect to pulse in order to produce sounds.

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https://bugs.launchpad.net/bugs/371897

Title:
  Occasional sound drops in Wine via PulseAudio

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