macslow: I'm hoping that the *behaviour* is covered by bug #683084
("Global menu doesn't work well with more than one screen"), which
certainly does have design implications.

This bug itself is probably more technically, just refreshing the height
used in calculations to be that of the local screen it's running on.

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https://bugs.launchpad.net/bugs/696388

Title:
  When running with dual monitors, Unity will use the height of the
  larger one for calculating when to fold

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