@Thad-daddyslick: I can see you filed a range of bugs (and very much
thanks for that! :-)) where the stacktrace ends somewhere down in
libdee. If there are serious issues in libdee basically nothing relating
to Unity Places ought to work (for everyone, not just you) and we should
be swamped in duplicates of your bugs. So I'm kinda puzzled that we
don't see those tonnes of dupes.

This got me thinking if there maybe is something special about your
system that trigger this? Ideas could be:

 a) Custom compiled libunity, libdee, unity, or compiz and there is an ABI 
mismatch somewhere giving you memory corruption
 b) You graphics (or other) driver is buggy and gives some memory corruption 
that for some reason is likely to manifest itself inside Dee

Alternatively
 i) there is some very elusive race condition in dee that is just much more 
likely to happen on your particular hardware
 ii) The Unity plugin for Compiz is accessing deleted rows from the DeeModels 
or messing up with the ref count on the GVariants from the models

If you have time to help get to the bottom of this you can rule out a)
and b) (unless or course you know 100% that they are not the case) by:

 + Rule out a) : Run a clean install with all latest packages
 + Rule out b) : Run Unity2D (see https://wiki.ubuntu.com/Unity2D for 
instructions)

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https://bugs.launchpad.net/bugs/742085

Title:
  compiz crashed with SIGSEGV in PlaceEntryRemote::GetResult()

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