Changing the layout, destroy the current window and creates a new one,
so I guess that's why unity notices the  window correctly after that.
I've seen a few bug reports about unity loosing the active window, so I
would say it's likely it's unity's fault.

About the resolution, yes that probably explains it. You should use a layout 
suited to your resolution anyway.
I guess I could add a message, when it is creating a window bigger than the 
screen, that propose using a smaller layout, I'll think about it.

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https://bugs.launchpad.net/bugs/765084

Title:
  gmusicbrowser unity integration broken

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