In case it's useful, my duplicate bug 792238 contains additional
description of how the UI appears to behave both before and after the
crash occurs (e.g., after the crash, clicking the home button
ineffectually toggles it between the pressed and unpressed states,
without any menu coming up).

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https://bugs.launchpad.net/bugs/791213

Title:
  unity-2d-places crashed with SIGSEGV in QMetaObject::metacall()

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