Nope. "RenderAccel" "False" ( not "0" btw) Doesn't help. 
But at least Blender is the only thing that crashes it. ( pity, Blender is the 
most important piece of software for me.)
Blender is available in a static build  that doesn't use system openGL 
libraries. I'll try that. 
If it works I could submit the static version to repositories, but there are 
probably too few people who would benefit from that.

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[nvidia-glx] Frequent lockups when NV 3d enabled
https://bugs.launchpad.net/bugs/94739
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