> I was not aware you do not welcome critical discussion
> about reasoning behind design decisions.

It didn't sound like a critical discussion to me - it sounded like you
pulling more random thoughts about why your opinion is right out of thin
air.  There was a LOT of text, and not a lot of it was directly relevant
to solving the issue at hand. Being concise and to the point is
generally more effective than writing a 700 word essay in a comment. :)

Regardless of your intention, my point remains - both parties here have
already made it clear what their opinions are, so until something is
actually /done/, rehashing these ideas more is unlikely to be helpful.

> I warmly welcome your thoughts about the kind of research
> you would expect to get done on a question like this.

- A list of the 'most popular' music players that would be relevant to this 
discussion. I think we should concentrate on linux-based ones but it may be 
worth looking at some examples from windows and mac as well. 
- For each of these players, examine:
-- What sort of shortcuts are set for playback controls when the window is 
focused. i.e. what keys are used, how are they sensitive to context, and how do 
they deal with interactions with other widgets like textboxes that may already 
have defined behaviors for them.
-- Whether these bindings override default behaviors or best practices on the 
platform/toolkit the player utilizes, and how the loss of functionality, if 
any, is compensated for, if at all.
-- How the player addresses or fails to address any usability/accessibility 
concerns that arise from such bindings and/or overrides.

That should give us an idea of "usual behavior", as you put it, along
with any potential problems that might come up and their solutions.

This still doesn't address the coding side of things - unless there's
some way to do this in code without having to manually attach bindings
or exceptions to bindings everywhere, then the code maintenance burden
would be too great to implement it regardless of common practice. I
don't think this is likely to be the case though, since Banshee appears
to implement space as play/pause in the manner you prescribe.  Maybe
I'll take a look at their code and see what they had to do to make it
work right.

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https://bugs.launchpad.net/bugs/726978

Title:
  Space bar key should always trigger play/pause, like in all other
  media players

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