I confirm this bug. Really annoying.
The solution should be as close to the hardware as possible, so no aplication 
have ability to lock it.

For example , when I push volume up button in my laptop
- information of pressing the key is processen in very deep level, and volume 
changes
- no aplication, is informed about pressing any key at all.
- informing apropriate system component about volume change,  needed for 
example to notify-osd window about volume change.

Example is very simple and maybe not very correct, but the point is:
- processing such keys in deep level of system.

This would solve bug #344978 as well, and help avoid  other similar bugs
.

Basicly volume control buttons should work like ( or almost like )
completely analog hardware potentiometer connected directly to laptop
speakers. In such configuration there is no problems and no place for
bugs any at all.

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https://bugs.launchpad.net/bugs/388547

Title:
  Volume keys don't work inside a full-screen game

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