Thanks a lot for the fix and also the explanation.

I have another question however: Why does unity need a fullscreen
texture (1280x800x4 bytes) at all for this invisible window. Does this
contribute to the high memory usage of unity? Isnt it better to just
create geometry (for the events and such) but without needing an
invisible texture that wastes 4M of my precious memory?

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https://bugs.launchpad.net/bugs/676166

Title:
  Screen corruption when resuming from suspend/hibernate

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