This is a rather big and not yet widely tested patch, but the only
option we have right now to prevent people from breaking their screen
config, so we need to take it. The error prone bits are in the separate
callout, so the impact of bugs there is indeed rather limited.

Thanks for working on this, Chris!

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https://bugs.launchpad.net/bugs/824099

Title:
  Max GL texture size can break multi-head

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