In Oneiric, tiling with two monitors actually works as expected, although its hard to discover.
While putting windows at the outermost places (left half of left monitor, right half of right monitor) is easy, you need to aim very well to put them in the two middle places. The problem is that the area where you need to drop them into is only a few pixels wide and there is no screen border that stops the mouse. So you'll never find out that you can use this feature for the two middle places, if you don't actively try it. Perhaps the target area where tiling is enabled could be increased? Another problem is the following: When I move a window from left to right, starting on the left monitor, the tiling hint of the right half of the left monitor is shown as soon as I reach the border of the left monitor. However, when I move the window further to the right, entering the first pixels of the right monitor, no tiling hint is shown for the left half of the right monitor. I need to move the window even further to the right and back to the left edge of the right monitor to be able to use tiling on the right monitor. The expected behavior would be that while moving a window from the far left to the far right across all monitors, the hints for all possible tiling locations would be shown when I'm in the area for them. I'm not sure if I should reopen this bug or file a new bug for these problems? -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/780921 Title: Tiling - dragging a window to the left / right border does not work properly in multi head configurations To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/780921/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs