In Oneiric, tiling with two monitors actually works as expected,
although its hard to discover.

While putting windows at the outermost places (left half of left
monitor, right half of right monitor) is easy, you need to aim very well
to put them in the two middle places. The problem is that the area where
you need to drop them into is only a few pixels wide and there is no
screen border that stops the mouse. So you'll never find out that you
can use this feature for the two middle places, if you don't actively
try it. Perhaps the target area where tiling is enabled could be
increased?

Another problem is the following: When I move a window from left to
right, starting on the left monitor, the tiling hint of the right half
of the left monitor is shown as soon as I reach the border of the left
monitor. However, when I move the window further to the right, entering
the first pixels of the right monitor, no tiling hint is shown for the
left half of the right monitor. I need to move the window even further
to the right and back to the left edge of the right monitor to be able
to use tiling on the right monitor. The expected behavior would be that
while moving a window from the far left to the far right across all
monitors, the hints for all possible tiling locations would be shown
when I'm in the area for them.

I'm not sure if I should reopen this bug or file a new bug for these
problems?

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https://bugs.launchpad.net/bugs/780921

Title:
  Tiling - dragging a window to the left / right border does not work
  properly in multi head configurations

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