@Michael could you clarify what that approach is? There is quite a lot of noise in that thread and I am not sure which posts are relevant to 2D. Comment #18 seems to be suggesting that the fix is to not allow configuration of multi-head setup large enough that the problem is seen. Does this mean I would not be able to use Unity-2D in that case? Hopefully I am mis-reading this as I would much prefer the current workaround, which is to disable compositing, which only leads to minor display corruption.
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