Are there actually *any* hotkeys in unity-2d which *aren't* hard-coded?
I could easily adapt it to use the same system as the other keys, but
there doesn't seem to be one. And adding a whole new hotkey system in a
patch without checking with the maintainers seems like overkill. I could
also just use a plain DConf setting for the keystroke, but I can't find
an accessor in Qt to turn a string representing a keystroke into the
Qt::Key and modifier used for that keystroke.

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https://bugs.launchpad.net/bugs/878492

Title:
  Unity 2d uses F10 shortcut to show menu and this is wrong

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