FBO textures are not preserved after suspend. For this reason we should redraw the launcher on resume. This is a bug in Unity, not in the Nvidia driver.
According to Jason Smith, we should call QueueDraw() (in Unity) to redraw the launcher on resume. The main problem here is that, as far as I know, there's no such thing as a handler which reinitialises Unity's components on resume. ** Changed in: nvidia-graphics-drivers (Ubuntu) Status: Confirmed => Invalid -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/915265 Title: Unity launcher corruption on resume from suspend To manage notifications about this bug go to: https://bugs.launchpad.net/oem-priority/+bug/915265/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs