Did a debug session today, since I think, this lightweight safeing of
parts of the screen is really a plus over complicated screenshot
programs.

Here what I found (I've started with compiz code today, so no real know-how 
about the code yet):
Checkout from launchpad bzr precise, but this does not matter.

1)   plugins/screenshot/src/screenshot.cpp is extending the selection with the 
overlay, which at the end is to blame for the problem
(having the selected rectangle as overlay on the final screenshot).

If the "glRecti (...);" is commented out in "ShotScreen::glPaintOutput",
the overlay is not drawn, only a rectangle around the selection, and the
overlay is not seen on the screenshot.  This could be a hacked solution
to the problem towards having a "good" picture on the screenshot
(however, that's not what is expected).

2) plugins/screenshot/src/screenshot.cpp is NOT explicitly taking care about 
removing the selection overlay.  I don't know, which 
piece of code does this, however, this seems the problem, since the code 
assumes that during " ShotScreen::paint" where the picture is taken using 
"glReadPixels", the overlay is already removed, which is not the case.

3) When debugging the thing using breakpoints in the states
(ShotScreen::terminate, ShotScreen::paint) one sees that the break on
terminate shows the selection high-lighted, the break on paint has no
more hightlight, but the "glReadPixels" is still getting the bits with
the hightlight on (I know that debugging X is dangerous wrt. results
seen on the screen, I just report this for addional information).

Theory:

1) glReadPixels need some precondition (I tried glFlush without success)
to get the current stuff read

2) glReadPixels and stuff around to safe the data need to be deferred
until the selection is unhighlighted

Is there somebody with compiz knowhow, who could bring light into this issue?
cuK

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https://bugs.launchpad.net/bugs/771875

Title:
  Compiz Screenshot renders blue overlay on screenshots

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