Actually, I rechecked once again and once again I see that damage events
are correctly being sent for the decorations. Damage events are correct.
Even forcing NotifyProperty events every time does not help - the
decorations still don't get refreshed. The only way to force the
decorations to be actually redrawn is recreating the GL texture for the
given Pixmap. Seeing it like this, it seems that the Pixmap is correctly
being updated, damage events for redrawing are correct - but the texture
still has the old image. Still looking into it, but it seems to be a
problem with fglrx and its GLXPixmap-related stuff.

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https://bugs.launchpad.net/bugs/770283

Title:
  [fglrx]title bar does not update on non-maximized windows

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