Maybe extending the clip match code mMenusClipGroup (CompMatch
("type=Dock | type=DropdownMenu | type=PopupMenu")) with a unity panel
case?

I have the feeling the unity menus lose their type (or something
happens) when you switch between them. It could be that unity tells
compiz about their type slowly

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https://bugs.launchpad.net/bugs/976469

Title:
  Menu bar - Shadows are not clipped until animations are finished

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