Although I still don't think the hyper key behaves correctly in Unity, I
have found a workaround for this. The trick is to delete hyper form mod2
and add Hyper to mod3 in the xmodmap settings.

clear Lock
clear Mod1
clear Mod4
add Mod1 = Alt_L
add Mod4 = Super_L
add Mod3 = Hyper_L
clear control
add control = Control_L

keycode 66 = F13
keycode 105 = Mode_switch
keycode 108 = Hyper_L

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https://bugs.launchpad.net/bugs/972607

Title:
  The Hyper key has weird behavior in Unity

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