Chase wrote> "You have to put five or more fingers down on a trackpad to start sending events that aren't caught by Unity or X synaptics."
My understanding now: Unity is a window manager (more or less.) It is also in the so-called stack that processes touch events. It does gesture recognition and hides touch events from an application (possibly converting sequences of touch events, i.e. gestures, to other event types) unless five touches are used. Is there any way to disable unity gesture recognition (so that all touch events go to the application), similarly to the way you can disable gesture recognition in the synaptics Xorg input driver? The stack: kernel device driver (e.g. wacom) > Xorg input driver (e.g. synaptics) > window manager (e.g. unity) > GUI toolkit (e.g. Qt) > application Shouldn't there be a set of protocols for querying and disabling gesture recognition throughout the entire stack? An API in the GUI TK that an app uses to configure touch? I suppose that is what you architecting now. I understand it is not easy to do, in terms of coordinating all the software pieces and also in terms of providing a consistent user interface across platforms. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/901630 Title: multitouch + qt doesn't work (eg fingerpaint demo) with wacom serial touchscreen To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/xf86-input-wacom/+bug/901630/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs