** Description changed:

+ TEST CASE:
+ 1. Plug an external device (e.g. USB stick)
+ 2. Make it busy (e.g. go to it in a terminal)
+ 3. Try to safe eject the device
+    -> Verify the volume is busy dialog appears
+    -> Verify there is no "Unity 2d Shell" tile in the launcher
+ 
+ Original description:
+ 
  Ubuntu 12.10 64bits
  Unity 2D 5.12
  
  Insert a USB stick and make it busy (I opened a mp3 with RhythmBox (and the 
device was still busy after it was read but that'll be another bug)).
  Ask Unity 2D to Eject the key. A popup appears for a confirmation.
  Confirm, the popup is destroyed but respawn.
  Cancel, the popup is destroyed but the Unity-2D-Shell icon appears in the 
Launcher.
  Ask Unity-2D-Shell for quiting the launcher Unity-2D-Shell, Unity-2D-Shell 
quits and gnome-session doesn't relaunch it.
  When I said quit, I meant the Launcher window was destroyed but the process 
remained active, and I needed to kill the process for gnome-session relaunch 
unity-2d-shell process.
  
  I launched Unity-2D-Shell in a terminal and I get this when trying to
  umount the key :
  
  unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect: 
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
  unity-2d-shell: [WARNING] GLib-GObject: invalid (NULL) pointer instance
  unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect: 
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
  unity-2d-shell: [WARNING] GLib-GObject: invalid (NULL) pointer instance
  unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect: 
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
  unity-2d-shell: [WARNING] GLib-GObject: invalid (NULL) pointer instance
  unity-2d-shell: [CRITICAL] GLib-GObject: g_signal_handler_disconnect: 
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed
  unity-2d-shell: [CRITICAL] GLib-GObject: g_object_weak_unref: assertion 
`G_IS_OBJECT (object)' failed

** Also affects: unity-2d (Ubuntu)
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/997786

Title:
  Issue when ejecting busy device from the Unity 2D Shell

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