** Description changed: + [Test Case] How to reproduce: - * Have a two monitor setup in which the second monitor becomes screen 0 when plugged - * Start unity-2d-shell with only one monitor plugged - * Start a program - * Plug in the second monitor (which will become screen 0) - * See how the launcher in the second monitor shows as if the program we started and is still on the first monitor was also in that screen + * Have a two monitor setup in which the second monitor becomes screen 0 when plugged + * Start unity-2d-shell with only one monitor plugged + * Start a program + * Plug in the second monitor (which will become screen 0) + * See how the launcher in the second monitor shows as if the program we started and is still on the first monitor was also in that screen + + [Regression Potential] + No regression potential, just added existing behavior to a different case.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1003943 Title: pips are not correctly updated when plugin in a second monitor To manage notifications about this bug go to: https://bugs.launchpad.net/unity-2d/+bug/1003943/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs