When I switch to the nouveau driver I have the same behaviour as you
with Intel graphics.

But do we know where transparency is calculated, do you know?

Assuming it uses the CPU, then the reason why nouveau and intel drivers
don't utilize the CPU is as you said a lower frame rate such that
transparency calculations don't need to be done that often. But then
there must be some bottleneck elsewhere. The drivers readback? (If it's
done on the CPU it must use the readback, because the already composited
stuff isn't found anywhere in the CPU memory - right?).

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https://bugs.launchpad.net/bugs/1010898

Title:
  unity transparency seems to use CPU

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