If I'm not mistaken, there's a compile time debug option for SDL, not in
pygame itself. Either way, this issue has been tracked upstream and is
reported to be fixed in upstream mercurial repository:
https://bitbucket.org/pygame/pygame/issue/63

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https://bugs.launchpad.net/bugs/1023153

Title:
  Extraneous printing in Joystick.get_axis

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