There is a workaround for this. I used to use this on Debian with a small set of packages.
Using acpid and amixer one can set an acpid rule to react at volume keys at a deeper level than the default sound daemon. Use acpi_listen to discover your key codes and write a script like this (for example when pressing volume up): amixer set Master 5+ This is more ALSA related, but pulseaudio will adjust its volume as well. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/388547 Title: Volume keys don't work inside a full-screen game To manage notifications about this bug go to: https://bugs.launchpad.net/hundredpapercuts/+bug/388547/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs