Just to update on some current efforts, we are working on trying to make
Unity skip as many of the effects as possible when it detects software
rendering. This branch should hopefully land this week and be in for
Quantal. It won't be a magic bullet, but hopefully you should start
seeing some improvements with it (and lots more to come).

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https://bugs.launchpad.net/bugs/1039155

Title:
  Unity fails to load on old hardware. Missing automatic fallback to
  LLVMpipe

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