This hasn't actually fixed my case, that of unity being incredibly slow
when using fallback software rendering in Virtual Box.  My machine is
pretty beefy, so I don't think it's a capacity problem, I'm perfectly
happy to re-open the original bug I filed about this if this doesn't
seem an appropriate place to address it.

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https://bugs.launchpad.net/bugs/1046497

Title:
  Unity through llvmpipe is slow

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