** Description changed:

+ [IMPACT]
+ 
+ On low-end systems, CPU is consumed by compiz, making the active blur
+ slower.
+ 
+ [TESTCASE]
+ 
+ No testcase except for no regressions. On most systems the impact is not
+ very noticeable since drawing of Dash items takes most of the time.
+ 
+ [REGRESSION POTENTIAL]
+ 
+ No known regression potential, tested on variety of drivers.
+ 
+ ---
+ 
  Compiz spends 94% of its CPU time in
  nux::GraphicsEngine::CreateTextureFromBackBuffer when the dash is open.
  
  unity::UnityScreen::paintDisplay() [98%]
  nux::GraphicsEngine::CreateTextureFromBackBuffer(int, int, int, int) [94%]
  nux::GpuDevice::CreateSystemCapableDeviceTexture(int, int, int, 
nux::BitmapFormat, char const*, int)
  nux::GpuDevice::CreateTexture(int, int, int, nux::BitmapFormat, char const*, 
int)
  nux::IOpenGLTexture2D::IOpenGLTexture2D(unsigned int, unsigned int, unsigned 
int, nux::BitmapFormat, bool, char const*, int)
  nux::IOpenGLSurface::InitializeLevel()
  ?
  _Mesa_TexImage2D

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https://bugs.launchpad.net/bugs/1064834

Title:
  Compiz spends 94% of its CPU time in glTexImage2D() from
  nux::IOpenGLSurface::InitializeLevel() from ...
  nux::GraphicsEngine::CreateTextureFromBackBuffer when the dash is open

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