While logged into Unit, I ran the commands: ifdown lo ifup lo
The system continues to work correctly. Therefore, it's not merely restarting the loopback device that causes Unity to crash, it's some other part of the networking restart script. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1070879 Title: Calling "service networking restart" kills unity To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1070879/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs