Definately Vertex Buffer Object that solved it. I've still got
Framebuffer and Buffer swapping still checked.

Lighting []
Sync to VBlank [X]
Texture Compression []
Framebuffer Object [X]
Vertex Buffer Object []
Always use buffer swapping [X]

Is my current setup, if I check the VBO option the flickers return.

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1070275

Title:
  [fglrx] Unity flickering on window updates with fglrx and VBO enabled

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/1070275/+subscriptions

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to