Definately Vertex Buffer Object that solved it. I've still got Framebuffer and Buffer swapping still checked.
Lighting [] Sync to VBlank [X] Texture Compression [] Framebuffer Object [X] Vertex Buffer Object [] Always use buffer swapping [X] Is my current setup, if I check the VBO option the flickers return. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1070275 Title: [fglrx] Unity flickering on window updates with fglrx and VBO enabled To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/1070275/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs