Actually it's not "obviously" due to the transparency or blur at all.
That's a common misconception and conclusion a lot of people jump to,
even Canonical employees.

However a more detailed analysis of Unity performance shows that the
main slow-down is an architectural problem. Unity and Nux are
inefficient by design. And that is being worked on right now by the
Unity and Nux developers. There will be a lot to look forward to in
13.04.

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https://bugs.launchpad.net/bugs/1067349

Title:
  After drop of Unity2D in 12.10: How to tackle high load of
  Unity/compiz on netbooks?

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