Ok, after banging my head against this for several days, I have decreed
that the death within the render ring (inside the sequence of FLUSH
PIPE_CONTROLx8 FLUSH) is due to enabling of rc6 on ILK. That doesn't
explain all the crashes, but it does explain the "immediate" crashes on
danvet-ilk using Daniel's killscript.

The remaining crashes, where the GPU vanishes in mid-batch, are what we
need to try and reproduce - and I hope the common factor between this
bug and #57122, #56916, #57136.

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https://bugs.launchpad.net/bugs/1081009

Title:
  [arrandale] GPU lockup  IPEHR: 0x02000022

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