I would suggest first remove the damageScreen and reintroduce the old
code that it replaced. Then you will have solved this bug and probably
only need to solve some flickering which the damageScreen call was
introduced to work around.

No changes to Nux should be required.

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https://bugs.launchpad.net/bugs/1080947

Title:
  damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity
  performance

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