I would suggest first remove the damageScreen and reintroduce the old code that it replaced. Then you will have solved this bug and probably only need to solve some flickering which the damageScreen call was introduced to work around.
No changes to Nux should be required. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1080947 Title: damageScreen() in UnityScreen::nuxDamageCompiz() severely hurts Unity performance To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1080947/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs