To clarify some important things:

XDamage on the root window != screen redraws, especially with hardware overlays
XDamage on the root window != compiz damage. Its actually representative of 
what's changed as a result of libGL doing a buffer swap
Composite and OpenGL being implicitly loaded when move, resize, decor are 
loaded is bug 1101026

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https://bugs.launchpad.net/bugs/1100456

Title:
  Every screen change triggers full screen XDamage event

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