If anyone wants to dive in, the code for making a barrier is in
unity/launcher/PointerBarrier.cpp. Though this might have to be reviewed
by design as well, I can confirm this here. So adding design.

** Also affects: ayatana-design
   Importance: Undecided
       Status: New

** Changed in: unity
     Assignee: (unassigned) => Unity Maintainers (unity-maintainers-team)

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Unity Maintainers (unity-maintainers-team)

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https://bugs.launchpad.net/bugs/1050171

Title:
  Unity sticky edges does not work for vertically tiled layouts

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