If anyone wants to dive in, the code for making a barrier is in unity/launcher/PointerBarrier.cpp. Though this might have to be reviewed by design as well, I can confirm this here. So adding design.
** Also affects: ayatana-design Importance: Undecided Status: New ** Changed in: unity Assignee: (unassigned) => Unity Maintainers (unity-maintainers-team) ** Changed in: unity (Ubuntu) Assignee: (unassigned) => Unity Maintainers (unity-maintainers-team) -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1050171 Title: Unity sticky edges does not work for vertically tiled layouts To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/1050171/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs