This looks really bad on dual monitors where there might be a maximized
window on each monitor.

I'd suggest changing the heuristic of not drawing the shadow from
"focused window" to "topmost window on the current monitor". This way it
would still work as intended, but not look as distracting on the second
monitor.

It could be kind of confusing to not being able to do anything with the
global menu though since it's only available for the currently focused
window. I think you should allow multiple global menus at the same time
- one for each monitor, for the topmost window.

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https://bugs.launchpad.net/bugs/967294

Title:
  Unity panel shadow should not draw over unfocussed windows

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