The "downgrade to 1.4" workaround causes a different code path in Unity
to be executed, and that uses a much simpler blur function.  It looks
OK, but to the expert eye it doesn't look near as good.  Don't ask me
what the difference is:  it all looks blurry to me even with my bifocals
on.

The root of the problem is that the newer Mesa claims it supports OpenGL
2.1 functions, but it's doing that by emulating GPU functions on the CPU
in software.  So it's technically correct, but practically unusable.

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https://bugs.launchpad.net/bugs/1222602

Title:
  [regression] [gen3] Mesa 9.2 makes Unity unusable on Atom class
  hardware and 943/945 graphics controllers

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