The "downgrade to 1.4" workaround causes a different code path in Unity to be executed, and that uses a much simpler blur function. It looks OK, but to the expert eye it doesn't look near as good. Don't ask me what the difference is: it all looks blurry to me even with my bifocals on.
The root of the problem is that the newer Mesa claims it supports OpenGL 2.1 functions, but it's doing that by emulating GPU functions on the CPU in software. So it's technically correct, but practically unusable. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1222602 Title: [regression] [gen3] Mesa 9.2 makes Unity unusable on Atom class hardware and 943/945 graphics controllers To manage notifications about this bug go to: https://bugs.launchpad.net/mesa/+bug/1222602/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs