Marco--I'm told making the biggest patch a distro patch doesn't eliminate the need for a CLA and further isn't acceptable in that form. Also I think my uploaded array hack is too messy and hard to read and should be done as a vector of structures in order to be clear. I describe that method in the linked article but haven't uploaded that code.
I think you can see what loops to increase by one iteration from the two smallest patches. They aren't needed to fix this problem and are extremely simple. Maybe you can double check me that they are off by one and can change the for loops by one if you agree with me. The other, more important problem IMHO is that shaders are stored by the num_pass and that's confused with sigma in NuxGraphics/GraphicsEngine.h I wasn't able to really fix this but it may be more important to fix as it seems to me to create an out of bounds condition on the saved shader program arrays. The variable num_pass currently should be (sigma*3)+1 if memory serves. I worry that out of bounds conditions can show up in very difficult problems that can arise anytime and can be hard to find.Therefore I'm eager to fix them. I don't know of any filed bug arising from this, however. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1167018 Title: blurred dash distorted in ubuntu 13.04 with ATI Radeon Xpress X1250 RS690 To manage notifications about this bug go to: https://bugs.launchpad.net/nux/+bug/1167018/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs