Rev 2398 introduced a fix for this kind of problem, but what you're seeing here is a case where the fix doesn't work (actually it was wrong from the beginning:
if hasattr(GlxWindows[i], "id"): GlxRotate.append(RotateGlxThread(GlxWindows[i].id, i + 1)) GlxRotate[i].start() Say we try to start two windows, 0 and 1. For some reason, we fail to obtain the id for window 0. So: i=0 GlxWindows[0].id does not exist, we do nothing in the above check. i=1 GlxWindows[1].id exists, so: - We append a RotateGlxThread to GlxRotate (which was empty as window 0 wasn't added), pointing to GlxWindows[1] which does exist. - We try to start rotation on GlxRotate[1] <- But notice, this element does NOT exist because window 0 was never added, so window 1 is actually in slot 0. I'll get this fixed right away, thanks for reporting this! ** Changed in: checkbox (Ubuntu) Assignee: (unassigned) => Daniel Manrique (roadmr) ** Changed in: checkbox (Ubuntu) Importance: Undecided => High ** Changed in: checkbox (Ubuntu) Status: New => In Progress -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1237199 Title: suspend/gpu_lockup_after_suspend: Failed to close window To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/checkbox/+bug/1237199/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs