Hi, most of these have been fixed upstream.

[1] is the AI freeze, [2] is a workaround (not really a fix) that stops
the looping sounds (probably the cause of the crash in comment #2), [3]
is for the broken scores (also reported at [4]), [5] is for when neither
player can move, [6] handles the undo bug.

I think the issue in comment #11 may have magically been fixed, but I'm
not sure.

I'm watching the upstream bug tracker at bugzilla.gnome.org - feel free
to report any further Iagno bugs you find directly there, but please
only if you've reproduced the issue in the most recent 3.8 or 3.10
release (currently 3.8.3 and 3.10.1).

[1] 
https://git.gnome.org/browse/iagno/commit/?h=gnome-3-8&id=b591b6cb1244d0341dfb58b71183e95ed45530c7
[2] 
https://git.gnome.org/browse/iagno/commit/?h=gnome-3-8&id=800dddeb76363010daee3c8189f93623f31f8889
[3] 
https://git.gnome.org/browse/iagno/commit/?h=gnome-3-8&id=23e84c69b67eee55a1d0787d520033394db306ec
[4] https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/990739
[5] 
https://git.gnome.org/browse/iagno/commit/?h=gnome-3-8&id=7557806a0037fc8fba347c5c8325757977ade0ff
[6] 
https://git.gnome.org/browse/iagno/commit/?h=gnome-3-8&id=d50f9b5d6ce403e417a90350745e88518c896d7d

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https://bugs.launchpad.net/bugs/988138

Title:
  Iagno hangs every game or two in Ubuntu 12.04, is very slow to take AI
  turns, crashes, loops sounds and gives wrong score in the end.  Worked
  fine in 11.10

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