Me too. Unfortunately, there does not appear to be a debug package for zsnes. This is what I found during a freeze:
<code> (gdb) thread 1 [Switching to thread 1 (Thread 0xf6a29700 (LWP 10036))] #0 0xf73737e0 in ?? () from /lib/i386-linux-gnu/libc.so.6 (gdb) bt #0 0xf73737e0 in ?? () from /lib/i386-linux-gnu/libc.so.6 #1 0xf76bf272 in SDL_strlcpy () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #2 0xf76b668a in SDL_SetError () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #3 0xf77069ba in SDL_SemPost () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #4 0x082ff4c2 in ?? () #5 0x082fc741 in ?? () Backtrace stopped: previous frame inner to this frame (corrupt stack?) (gdb) thread 2 [Switching to thread 2 (Thread 0xef0ffb40 (LWP 10040))] #0 0xf779f430 in __kernel_vsyscall () (gdb) bt #0 0xf779f430 in __kernel_vsyscall () #1 0xf7770126 in nanosleep () from /lib/i386-linux-gnu/libpthread.so.0 #2 0xf7708cd7 in SDL_Delay () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #3 0xf7708d24 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #4 0xf76bf901 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #5 0xf770646b in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #6 0xf7768d78 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0 #7 0xf73dffee in clone () from /lib/i386-linux-gnu/libc.so.6 (gdb) thread 3 [Switching to thread 3 (Thread 0xefa26b40 (LWP 10039))] #0 0xf779f430 in __kernel_vsyscall () (gdb) bt #0 0xf779f430 in __kernel_vsyscall () #1 0xf73d0ae0 in ppoll () from /lib/i386-linux-gnu/libc.so.6 #2 0xf71c610b in pa_mainloop_poll () from /usr/lib/i386-linux-gnu/libpulse.so.0 #3 0xf71c68c9 in pa_mainloop_iterate () from /usr/lib/i386-linux-gnu/libpulse.so.0 #4 0xf76e7f06 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #5 0xf76b6eb8 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #6 0xf76bf901 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #7 0xf770646b in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #8 0xf7768d78 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0 #9 0xf73dffee in clone () from /lib/i386-linux-gnu/libc.so.6 (gdb) thread 4 [Switching to thread 4 (Thread 0xf5c78b40 (LWP 10037))] #0 0xf779f430 in __kernel_vsyscall () (gdb) bt #0 0xf779f430 in __kernel_vsyscall () #1 0xf73a8776 in nanosleep () from /lib/i386-linux-gnu/libc.so.6 #2 0xf73d896d in usleep () from /lib/i386-linux-gnu/libc.so.6 #3 0x082fd05b in ?? () #4 0xf76bf901 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #5 0xf770646b in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0 #6 0xf7768d78 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0 #7 0xf73dffee in clone () from /lib/i386-linux-gnu/libc.so.6 </code> -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1214241 Title: Freezes in midgame To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/zsnes/+bug/1214241/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs