Me too. Unfortunately, there does not appear to be a debug package for
zsnes. This is what I found during a freeze:

<code>
(gdb) thread 1
[Switching to thread 1 (Thread 0xf6a29700 (LWP 10036))]
#0  0xf73737e0 in ?? () from /lib/i386-linux-gnu/libc.so.6
(gdb) bt
#0  0xf73737e0 in ?? () from /lib/i386-linux-gnu/libc.so.6
#1  0xf76bf272 in SDL_strlcpy () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#2  0xf76b668a in SDL_SetError () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#3  0xf77069ba in SDL_SemPost () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#4  0x082ff4c2 in ?? ()
#5  0x082fc741 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
(gdb) thread 2
[Switching to thread 2 (Thread 0xef0ffb40 (LWP 10040))]
#0  0xf779f430 in __kernel_vsyscall ()
(gdb) bt
#0  0xf779f430 in __kernel_vsyscall ()
#1  0xf7770126 in nanosleep () from /lib/i386-linux-gnu/libpthread.so.0
#2  0xf7708cd7 in SDL_Delay () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#3  0xf7708d24 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#4  0xf76bf901 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#5  0xf770646b in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#6  0xf7768d78 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#7  0xf73dffee in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb) thread 3
[Switching to thread 3 (Thread 0xefa26b40 (LWP 10039))]
#0  0xf779f430 in __kernel_vsyscall ()
(gdb) bt
#0  0xf779f430 in __kernel_vsyscall ()
#1  0xf73d0ae0 in ppoll () from /lib/i386-linux-gnu/libc.so.6
#2  0xf71c610b in pa_mainloop_poll ()
   from /usr/lib/i386-linux-gnu/libpulse.so.0
#3  0xf71c68c9 in pa_mainloop_iterate ()
   from /usr/lib/i386-linux-gnu/libpulse.so.0
#4  0xf76e7f06 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#5  0xf76b6eb8 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#6  0xf76bf901 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#7  0xf770646b in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#8  0xf7768d78 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#9  0xf73dffee in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb) thread 4
[Switching to thread 4 (Thread 0xf5c78b40 (LWP 10037))]
#0  0xf779f430 in __kernel_vsyscall ()
(gdb) bt
#0  0xf779f430 in __kernel_vsyscall ()
#1  0xf73a8776 in nanosleep () from /lib/i386-linux-gnu/libc.so.6
#2  0xf73d896d in usleep () from /lib/i386-linux-gnu/libc.so.6
#3  0x082fd05b in ?? ()
#4  0xf76bf901 in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#5  0xf770646b in ?? () from /usr/lib/i386-linux-gnu/libSDL-1.2.so.0
#6  0xf7768d78 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#7  0xf73dffee in clone () from /lib/i386-linux-gnu/libc.so.6
</code>

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https://bugs.launchpad.net/bugs/1214241

Title:
  Freezes in midgame

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